AI Insights · Timothy · April 2022
Top 5 Miner Games Performance in Guatemala for Q1 2022
An overview of the top 5 miner games on a unified platform in Guatemala during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top five miner games in Guatemala showed varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at each title:
Diggy's Adventure: Pipe Games from Pixel Federation Games saw a significant fluctuation in weekly downloads, peaking at 4.97K in the week of January 24. Weekly revenue started at $816 at the beginning of the quarter, declining over the weeks but showing a slight recovery towards the end of March with $49. Weekly active users also experienced a notable increase from 2.4K at the start of January to 7.7K by the end of the month, stabilizing around 4K in March.
Gold and Goblins: Idle Games, published by AppQuantum Publishing Ltd, presented a steady decline in weekly active users, starting from 1.3K at the end of December and falling to around 613 by the end of March. The weekly revenue showed minor peaks, reaching $166 in late January but gradually decreasing to just $1 by the last week of March.
Kolibri Games GmbH's Idle Miner Tycoon: Money Games demonstrated a consistent performance with weekly downloads ranging from 703 to 1.5K. Weekly active users remained robust, starting at 7.3K and peaking at 8.9K by the end of March. The game's weekly revenue fluctuated slightly, peaking at $64 in both late February and mid-March.
Dig Out! Mine Adventure by Interactive360 showed minimal activity in terms of weekly downloads, with notable figures only in January and February. The weekly active users started at 100 at the end of December and gradually decreased to 36 by early March. Revenue remained modest throughout the quarter, peaking at $21 in early March.
Finally, TAP! DIG! MY MUSEUM! from takuya ori experienced a varied trend in weekly downloads, with significant increases in late February and March, reaching up to 129 downloads. The game’s weekly active users showed a steady increase towards the end of the quarter, rising from 81 in late December to 126 by the end of March. Revenue had minor peaks, notably $18 in late February.
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